Popular vr machine supplier specialize in manufacturing arcade game simulator for 13+ years- SKYFUN
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A queue outside a VR attraction can show strong customer interest, but excessive waiting may also cause customers to leave or skip a second game.
Reducing waiting time does not always require more machines. Operators should first examine the complete session cycle, including payment, game selection, player preparation, gameplay, unloading, cleaning and system reset. Small improvements in these steps can help a VR arcade serve more customers during busy periods.
The advertised game duration is only part of the operating time. A five-minute game does not necessarily mean that a new session can begin every five minutes.
A simple planning formula is:
Estimated players per hour = 60 ÷ total session cycle × players per session
For example, a two-player machine may provide five minutes of gameplay and require another two minutes for loading, unloading, cleaning and reset:
60 ÷ 7 × 2 = approximately 17 players per hour
This is a theoretical figure. Actual capacity may be lower because customers need time to pay, select games or receive additional guidance. However, the calculation helps operators compare different machines and identify where time is being lost.
Observe the attraction during a busy period and record how long each step takes. The bottleneck may not be the game itself.
• Customers select games only after reaching the machine
• The same instructions are repeated for every player
• Headsets and controllers are not ready
• One employee handles payment, loading and cleaning
• Waiting customers block the player exit
• Equipment takes too long to reset
Saving even one minute between sessions can increase the number of players served over a full operating day.
Different types of commercial VR equipment require different operating methods.
| Equipment Type | Queue Characteristic | Main Operating Priority |
|---|---|---|
| Self-service VR machine | Players require limited staff assistance | Clear payment and game-selection instructions |
| Two-player motion attraction | Friends and couples usually wait together | Fast loading and consistent safety checks |
| Multiplayer VR arena | Groups enter at the same time | Advance briefing and scheduled sessions |
| Beginner-friendly seated VR | Often attracts first-time users | Simple instructions and quick preparation |
| High-motion simulator | Requires more supervision | Safe loading and a separate waiting area |
A coin-operated self-service VR simulator can support self-service payment and remote management. When the instructions are clear, staff do not need to guide every step of the transaction.
A motion product such as the Skyfun 360° Rotating Chair attracts attention through visible movement, but operators still need to include loading, safety checks and unloading in the session cycle.
For group customers, a multiplayer VR Arena can accommodate several players in one session. Although the experience may take longer, organized group entry can make efficient use of operating time.
Place a game menu, digital display or demonstration video near the queue. Customers can choose their experience while waiting instead of using machine time to browse the menu.
Basic instructions can be displayed in the waiting area or explained to a group together. They should cover how to wear the headset, use the controller, request assistance and follow the safety rules. The operator can then perform a short final check before starting the session.
Customers waiting to pay should not block players leaving the attraction. Spectators should also have a viewing position that does not interfere with staff access.
A practical flow is:
Payment → game selection → briefing → loading → gameplay → exit and cleaning
Machine dimensions are only one part of space planning. Queueing, staff access and circulation space should also be included. The VR zone layout guide provides additional guidance on arranging these areas.
Keep cleaning materials close to the machine and ask employees to follow the same reset sequence after every session. A simple routine should include checking the headset and controller, cleaning contact surfaces, returning accessories to their positions and confirming that the machine is ready for the next player.
It is not always necessary to place one employee at every machine. A self-service station may require only occasional assistance, while a high-motion simulator needs direct loading and safety supervision.
During peak periods, one employee may handle payments while another prepares players and resets equipment. Staff should be assigned according to where delays occur, rather than only according to the number of machines.
Multiplayer equipment is easier to manage when customers know when the next session begins. Numbered tickets, booking times or a simple session display can prevent an unorganized queue.
Group members can receive instructions together, allowing staff to prepare the correct number of headsets before the session starts. This approach is particularly useful for families, birthday parties, team-building customers and weekend traffic.
A long queue does not automatically mean the venue needs more equipment. First check:
• Whether the existing machine is operating continuously
• How much time is spent on loading and reset
• Whether customers are waiting to pay rather than waiting to play
• Whether other suitable machines are underused
• Whether staff can recommend an alternative experience
Additional equipment becomes more reasonable when the current attraction is already operating efficiently and demand still exceeds its practical capacity.
Player capacity, session length, machine placement and staff access should be considered during the initial design stage.
Skyfun can recommend an equipment combination according to the customer's floor plan, target audience, expected traffic and budget. Services can include equipment selection, 2D and 3D layout planning, installation guidance, staff training and after-sales support.
If you are planning a VR arcade or improving an existing venue, send Skyfun your floor plan, current equipment list and expected peak traffic. Our team can help develop a practical VR arcade equipment and layout proposal.
Divide 60 minutes by the complete session cycle and multiply the result by the number of players per session. Include loading, gameplay, unloading, cleaning and reset time.
No. A session that is too short may reduce the value of the experience. Operators should first remove unnecessary delays in payment, preparation and reset.
Consider adding equipment after confirming that the existing attraction is operating efficiently and still cannot meet demand. Available space, customer preferences and budget should also be evaluated.

Guangzhou Skyfun Technology Co.,Ltd is a producing & marketing management site co- integrated industrial company which specialized in VR Arcade(Game Machine) products.
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E-mail: sunnyzhang@skyfungame.com
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